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	<title>Comments on: Not-Isometric Fun &#8211; Cuboids</title>
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	<link>http://alecmce.com/animation/not-isometric-fun-cuboids</link>
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		<title>By: alec</title>
		<link>http://alecmce.com/animation/not-isometric-fun-cuboids#comment-154</link>
		<dc:creator>alec</dc:creator>
		<pubDate>Sun, 25 Oct 2009 23:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://alecmce.com/?p=396#comment-154</guid>
		<description>Thanks Jackson.

The point of the excercise was to check firstly that the cuboids rendered, and that infinitely many rendered correctly.

I can (and do) test that the renderer works as I want it to by doing the maths myself for a few pre-calculated cuboids to see what the inputs to the moveTo and lineTo commands will be. This serves as an additional test in two ways: to validate that there&#039;s nothing special about the cuboids I tested manually, and to validate that I&#039;m sending sensible inputs to the graphics methods.

Interestingly I did write this in the spirit of test-driven development: I created the application as a test-harness, then wrote the unit-tests, then the production code. Once the unit-tests ran green, I tested in this graphical harness. It is a belt-and-braces approach which seems to work pretty well for this sort of work.

Oh, and sadly I&#039;m not really at liberty to publish the source code, I&#039;m afraid. It&#039;s not a big thing, but it&#039;s part of something much bigger which is not mine to give away.</description>
		<content:encoded><![CDATA[<p>Thanks Jackson.</p>
<p>The point of the excercise was to check firstly that the cuboids rendered, and that infinitely many rendered correctly.</p>
<p>I can (and do) test that the renderer works as I want it to by doing the maths myself for a few pre-calculated cuboids to see what the inputs to the moveTo and lineTo commands will be. This serves as an additional test in two ways: to validate that there&#8217;s nothing special about the cuboids I tested manually, and to validate that I&#8217;m sending sensible inputs to the graphics methods.</p>
<p>Interestingly I did write this in the spirit of test-driven development: I created the application as a test-harness, then wrote the unit-tests, then the production code. Once the unit-tests ran green, I tested in this graphical harness. It is a belt-and-braces approach which seems to work pretty well for this sort of work.</p>
<p>Oh, and sadly I&#8217;m not really at liberty to publish the source code, I&#8217;m afraid. It&#8217;s not a big thing, but it&#8217;s part of something much bigger which is not mine to give away.</p>
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		<title>By: Anonymous</title>
		<link>http://alecmce.com/animation/not-isometric-fun-cuboids#comment-156</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 25 Oct 2009 23:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://alecmce.com/?p=396#comment-156</guid>
		<description>Thanks Jackson.

The point of the excercise was to check firstly that the cuboids rendered, and that infinitely many rendered correctly.

I can (and do) test that the renderer works as I want it to by doing the maths myself for a few pre-calculated cuboids to see what the inputs to the moveTo and lineTo commands will be. This serves as an additional test in two ways: to validate that there&#039;s nothing special about the cuboids I tested manually, and to validate that I&#039;m sending sensible inputs to the graphics methods.

Interestingly I did write this in the spirit of test-driven development: I created the application as a test-harness, then wrote the unit-tests, then the production code. Once the unit-tests ran green, I tested in this graphical harness. It is a belt-and-braces approach which seems to work pretty well for this sort of work.

Oh, and sadly I&#039;m not really at liberty to publish the source code, I&#039;m afraid. It&#039;s not a big thing, but it&#039;s part of something much bigger which is not mine to give away.</description>
		<content:encoded><![CDATA[<p>Thanks Jackson.</p>
<p>The point of the excercise was to check firstly that the cuboids rendered, and that infinitely many rendered correctly.</p>
<p>I can (and do) test that the renderer works as I want it to by doing the maths myself for a few pre-calculated cuboids to see what the inputs to the moveTo and lineTo commands will be. This serves as an additional test in two ways: to validate that there&#8217;s nothing special about the cuboids I tested manually, and to validate that I&#8217;m sending sensible inputs to the graphics methods.</p>
<p>Interestingly I did write this in the spirit of test-driven development: I created the application as a test-harness, then wrote the unit-tests, then the production code. Once the unit-tests ran green, I tested in this graphical harness. It is a belt-and-braces approach which seems to work pretty well for this sort of work.</p>
<p>Oh, and sadly I&#8217;m not really at liberty to publish the source code, I&#8217;m afraid. It&#8217;s not a big thing, but it&#8217;s part of something much bigger which is not mine to give away.</p>
]]></content:encoded>
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	<item>
		<title>By: Jackson Dunstan</title>
		<link>http://alecmce.com/animation/not-isometric-fun-cuboids#comment-153</link>
		<dc:creator>Jackson Dunstan</dc:creator>
		<pubDate>Tue, 20 Oct 2009 16:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://alecmce.com/?p=396#comment-153</guid>
		<description>With simple colors you&#039;re still in the realm of unit testing possibility since you could conceivably calculate the correct result by checking individual pixels drawn. If you add images though, it&#039;ll probably be too complicated. That also tends to be a problem for unit testing: asynchronous loading that takes an indeterminate time, comes in an indeterminate order, depends on all the other loads and the results of their loading callbacks, etc. Still, I can&#039;t wait to see where this goes. Do you think you&#039;ll post source code for this some day?</description>
		<content:encoded><![CDATA[<p>With simple colors you&#8217;re still in the realm of unit testing possibility since you could conceivably calculate the correct result by checking individual pixels drawn. If you add images though, it&#8217;ll probably be too complicated. That also tends to be a problem for unit testing: asynchronous loading that takes an indeterminate time, comes in an indeterminate order, depends on all the other loads and the results of their loading callbacks, etc. Still, I can&#8217;t wait to see where this goes. Do you think you&#8217;ll post source code for this some day?</p>
]]></content:encoded>
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		<title>By: Jackson Dunstan</title>
		<link>http://alecmce.com/animation/not-isometric-fun-cuboids#comment-155</link>
		<dc:creator>Jackson Dunstan</dc:creator>
		<pubDate>Tue, 20 Oct 2009 16:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://alecmce.com/?p=396#comment-155</guid>
		<description>With simple colors you&#039;re still in the realm of unit testing possibility since you could conceivably calculate the correct result by checking individual pixels drawn. If you add images though, it&#039;ll probably be too complicated. That also tends to be a problem for unit testing: asynchronous loading that takes an indeterminate time, comes in an indeterminate order, depends on all the other loads and the results of their loading callbacks, etc. Still, I can&#039;t wait to see where this goes. Do you think you&#039;ll post source code for this some day?</description>
		<content:encoded><![CDATA[<p>With simple colors you&#8217;re still in the realm of unit testing possibility since you could conceivably calculate the correct result by checking individual pixels drawn. If you add images though, it&#8217;ll probably be too complicated. That also tends to be a problem for unit testing: asynchronous loading that takes an indeterminate time, comes in an indeterminate order, depends on all the other loads and the results of their loading callbacks, etc. Still, I can&#8217;t wait to see where this goes. Do you think you&#8217;ll post source code for this some day?</p>
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